Requirements:
1.) Active connection to Lyoko
2.) Carthage built and accessible
3.) Atleast one surface sector available
4.) Carthage Virtualization and Devirtualization codes retrieved
5.) Skid garage built
Start the build program by entering build
Then add Skidbladnir with build.skid
.
You will want to find the buildcode from the books. All codes needed for Skidbladnir are in “Moby Dick”.
The note that says CODE has the page number in it where you can find the buildcode:
In this example it is on page 245:
And it's the ones with 2 numbers and a letter after those. The buildcode here would be 36S58B
. (36 Skid 58 Bladnir)
You enter it with skid.code.CODE
-> skid.code.36S58B
.
You want to find these from the book:
And you enter the coordinates with: skid.bipolarcrd.X.Z
-> skid.bipolarcrd.898.769
.
Skidbladnir needs 1000 energy, as seen in the energystat
window:
Enter it with: skid.allocate.1000
.
This is the part that's the hardest. You need to enter 10 modules in the correct order. You need to find 3 order notes.
ORDER 1:
ORDER 2:
ORDER 3:
Orders need to be done in the order told by the notes, and orders are done in a numerical order from 1 to 3.
IMPORTANT NOTE: THE ORDER OF THE MODULES ARE NOT THE SAME, SO LOOK CAREFULLY HOW YOUR ORDERS GO!
Order 1 has chapter numbers, so first command to enter is the one found from the page that has VII
.
The first command here is .shields
and is entered with skid.order.shields
.
Next is on chapter III
page, which is .stabilizers
-> skid.order.stabilizers
.
Next one on the note is on chapter I
and it is .mainaxis
-> skid.order.mainaxis
.
Last one on the Order 1 note is on chapter IX
which is .propulsors
-> skid.order.propulsors
.
Order 2 has page numbers, and you need to enter the command found on the page listed on the note.
The first command for here is on page 161
which is .retrobrakes
-> skid.order.retrobrakes
.
The second command on the note is on page 244
and it is .clamps
-> skid.order.clamps
.
The last command on the Order 2 note is on page 61
which is .torpedos
-> skid.order.torpedos
.
Order 3 also has page numbers, and works like Order 2.
So the first command for me is on page 203
and it is .digitalkey
-> skid.order.digitalkey
.
The second command on the note is on page 560
which is .turbohelix
-> skid.order.turbohelix
.
And the last command for my order 3 note is on page 160
and it is .sonar
-> skid.order.sonar
.
Now you should have all of the ORDERS DONE, 10 of them. Well done if you've made it so far.
You need to add the navskids to the build, with the following commands (You can do these commands in any order):build.navskidp
build.navskidr
build.navskids
build.navskidy
All NAVSKIDS require a buildcode, found in the book: “20 000 LEAGUES UNDER THE SEA”.
The color of notes are important here, so be observant!
NAVSKIDP CLUE:
NAVSKIDP CODE:
Enter the code with navskidp.code.CODE
-> navskidp.code.15n20p
.
NAVSKIDR CLUE:
NAVSKIDR CODE:
Enter the code with navskidr.code.CODE
-> navskidr.code.29n70r
.
NAVSKIDS CLUE:
NAVSKIDS CODE:
Enter the code with navskids.code.CODE
-> navskids.code.76n14s
.
NAVSKIDY CLUE:
NAVSKIDY CODE:
Enter the code with navskidy.code.CODE
-> navskidy.code.67n83y
.
Next step is to simulate the build with build.sim
.
Then you should get this if everything's done correctly:
Now launch the process with build.compile
This opens with the build, showing the building process:
Use the clock to skip time.
Before proceeding, the next part needs to be completed within a short amount of time. Prepare 4000 energy before continuing.
When you're ready, use build.exe
!
Now, if you see a timer like in the picture below, you need to send energy to the Skid from 4x towers!
To send energy open transm
. Target skid with transm.skid
.
Select 4 towers from sectors you have. (can be from same sector) transm.to.SECTOR.NUM
.
Example:transm.to.ice.1
transm.to.ice.2
transm.to.ice.3
transm.to.ice.4
And send the energy with transm.exe
.
AND YOU'RE DONE! YOU'VE BUILT THE SKID AND NAVSKIDS!
Since 3.8.X, the Pro-Tips here apply.
Earlier in this guide, we mentioned the following:
“IMPORTANT NOTE: THE ORDER OF THE MODULES ARE NOT THE SAME, SO LOOK CAREFULLY HOW YOUR ORDERS GO!"
This is indeed true, the order of the modules that you enter differ between game starts, but did you know? The location of these modules do not change.
They will always be on:
Mainaxis > I
Stabilizers > III
Shields > VII
Propulsors > IX
Torpedos > 61
Retrobrakes > 161
Clamps > 244
Sonar > 160
Digital Key > 203
Turbohelix > 560
Knowing this, if you can memorize these components, you won't even have to turn pages constantly to look for everything, just only need to find the order notes.
This also applies for the codes. You will always find the buildcode and bipolar coordinates for the skid on the same page you first find them on in each game. They will be different codes, but always in the same spot. Same goes for the navskids.